We are all PCs ... and NPCs
I just came across this article about the role of NPCs (Non-Player Characters, usually in a video game, but in modern context referring to people without real consciousness in the VR or matrix world we live in). The article comments: “Unlike the souls who participate in the game with the potential to awaken, NPCs are constructs of the Game Architect, designed to uphold the illusion and ensure that the collective consciousness remains fragmented and trapped within the material plane.”
I like the theme of the overall article, and it looks like that Substack tends to talk about the game world we’re living in. A theme I enjoy. But I have a different take on a primary detail.
The article seems to talk about NPCs as other than those of us on the path to awakening. As if, thank heavens, we are PCs here to awaken and overcome the illusion, and they are something lesser.
They are not, for we are NPCs too.
A little background: in 2018, I was well into writing my book, Game Manual: the Ultimate Easter Egg, which offers “Rules, Tips and Observations on Aeva: the virtual reality game everyone’s playing without knowing it.” It opens with definitions of who we are as players of the game, the avatars we use, and NPCs.
And then, I stumbled upon the online NPC meme that was blowing up around that time and had a good laugh.
Now the book is written tongue in cheek, but it’s also packed with a lot of esoteric gems for those open to such things. And it takes a different approach to this NPC theme.
Every human body has default programming. Or put another way, NPC programming. We can all operate on autopilot. And if we’ll be honest with ourselves, most of the time we do. Part of breaking the illusion is to purposely break our patterns, as that’s when the inner player of the game has to become conscious and active.
So maybe there are genuine NPCs, without an inner player, who operate entirely on their programming. Or maybe there are just people whose inner player rarely breaks through. But to me, it’s pretty arrogant for anyone to think themselves one of the lucky player characters in this game, then look around and honestly consider other people to be NPCs.
In fact, it sounds like the sort of thing that could lead to racism or other isms, and my book deals with this briefly under the topic of NPCs and Crime.
To me, acknowledging our programmed nature is essential to better grasping how we’re individually designed to function, and then to move consciously through that design, breaking the habits of the NPC. This is something very well dealt with by Human Design, which has become a favorite topic in our household as my wife has become certified in it (and now offers paid consultations).
NPC programming is a complex thing, which is why an NPC can look so conscious. But so can artificial intelligence, which kind of puts it in our face about how easy it is to mimic consciousness and call into mind just how “conscious” or special we really are.
So are we just confusing the idea of consciousness with intelligence and mimicry?
To me, what is special about a human is the ability to move something inner, something not programmed (at least at the level we’re discussing), through our programmed minds and bodies in a way that is unique to each of our designs. That is, to move our genuine love into action, rather than constantly moving mass consciousness (outer programming) into action.
When I speak of Redreaming the World, it is this. When we act from mass consciousness, we are redreaming nothing. We are reproducing, over and over again, the things we say we’re tired of. When we bring our inner selves through the gifts of the programmed body, then we are bringing the force of change and synthesis, and this is what will move us into a world that can better support us all, opening the way to living lives of joy.